{"id":552,"date":"2018-02-21T21:42:56","date_gmt":"2018-02-21T21:42:56","guid":{"rendered":"http:\/\/docs.project-terran.com\/?p=552"},"modified":"2018-03-16T21:04:08","modified_gmt":"2018-03-16T21:04:08","slug":"crafting-economy","status":"publish","type":"post","link":"https:\/\/docs.project-terran.com\/?p=552","title":{"rendered":"Crafting Economy"},"content":{"rendered":"<p>I asked myself: how do I set a price, other people asked: &#8220;Is this a good price?&#8221;.<\/p>\n<p>DISCLAIMER: This is only but my personal model, there is no such thing as fixed prices in Project Terran. Any player\u00a0is free to set their own prices. Prices may vary depending on supply and demand.<\/p>\n<p>My method builds on profit at each stage, some for the miner, some for the harvester, some for the refiner, &#8230; and at the\u00a0end some for the crafter. Other players may apply other models.<\/p>\n<p>Bottom line&#8230;. there&#8217;s no right way!<\/p>\n<h2>Version 1: Q1\/2017<\/h2>\n<p>When\u00a0trying to calculate the price of a crafted item, I started from the simple model.<\/p>\n<p>Price =((Schematic Price \/ Number of Craft Runs)\u00a0+ \u03a3(Resource Price * Number of Resources) ) * &#8220;profit&#8221; Factor<\/p>\n<p>The &#8220;profit factor&#8221; which\u00a0I use is typically between 30 and 40% and should cover the Emporium Sales Tax (10%), compensation for the effort (15%), the risk of having schematics with\u00a0uncrafted runs (15%).<\/p>\n<p>The Schematic Price and Number of Craft Runs can be found in the schematics store.<\/p>\n<p>The number of required resources becomes\u00a0visible\u00a0after buying the schematic in the schematic store.<\/p>\n<p>And then the hard part\u00a0begins, what\u00a0is a fair price for every single resource that\u00a0would suit the different professions (miner\/refiner\/harvester\/salvager)<\/p>\n<p><del><strong>Mined Resources <\/strong><\/del><\/p>\n<p><del>Class 1-5: A simple rule for the classic mining <strong>3-4 cpu per class<\/strong>.<\/del><\/p>\n<p><del>Class 6-10: A new base price of 25 cpu for the class 6\u00a0ice mining and<strong> 5 cpu per additional\u00a0class<\/strong>.<\/del><\/p>\n<pre><del>+----+----+----+----+----+----+----+----+----+----+\r\n|\u00a0 1 |\u00a0\u00a02 |\u00a0 3 |\u00a0 4 |\u00a0 5 |\u00a0 6 |\u00a0 7 |\u00a0 8 |\u00a0 9 |\u00a010 |\r\n+----+----+----+----+----+----+----+----+----+----+\r\n|\u00a0 3 |\u00a0\u00a06 |\u00a0 9 |\u00a012 |\u00a015 |\u00a025 |\u00a030 |\u00a035 |\u00a040 |\u00a045 |\r\n+----+----+----+----+----+----+----+----+----+----+\r\n\r\n<\/del><\/pre>\n<p><del><strong>Harvested Resources<\/strong><\/del><\/p>\n<p><del>A simple rule of thumb: the price of class 1 ores times 1,5 (harvesting efficiency) plus a fixed extra\u00a03 cpu to cover the cost of harvesters and the effort spent\u00a0on collecting them.<\/del><\/p>\n<p><del>Rounded, this adds up to a value of\u00a0<strong>9<\/strong> <strong>cpu.<\/strong><\/del><\/p>\n<pre><del>+---------+\r\n|\u00a0Harvest |\r\n+---------+\r\n|\u00a0    \u00a0 8 |\r\n+---------+<\/del><\/pre>\n<p>&nbsp;<\/p>\n<p><del><strong>Refined\u00a0Resources<\/strong><\/del><\/p>\n<p><del>The\u00a0cost calculation for refined resources is a bit more complicated. The \u00a0factors that play a role are refining cost (1000 credits per class per batch), the batch size, the refining skill level. To make it even more complicated a certain refined resource can be obtained from several raw ores at different prices, which makes an exact calculation quasi impossible<\/del><\/p>\n<p><del>The following table is based on a fair price estimate, and is consistent with prices found in the player owned emporium at the time that I made the table.<\/del><\/p>\n<p><del>There are in total 19 different refined resources, in the below table 1 stands for Rawk, 2 for Pryavlon, 3 for Abaron and so on&#8230;<\/del><\/p>\n<pre><del>+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+\r\n|\u00a0 1 |\u00a0\u00a02 |\u00a0 3 |\u00a0 4 |\u00a0 5 |\u00a0 6 |\u00a0 7 |\u00a0 8 |\u00a0 9 |\u00a010 |\u00a011 |\u00a012 |\u00a013 |\u00a014 |\u00a015 |\u00a016 |\u00a017 |\u00a018 |\u00a019 |\r\n+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+\r\n|\u00a015 |\u00a022 |\u00a026 |\u00a031 |\u00a035 |\u00a040 |\u00a045 | 50 |\u00a055 |\u00a060 |\u00a065 |\u00a070 |\u00a075 |\u00a080 |\u00a085 |\u00a090 |\u00a095 |100 |105 |\r\n+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+<\/del><\/pre>\n<p>&nbsp;<\/p>\n<p><strong>Salvage Resources<\/strong><\/p>\n<p>Currently available salvage lasers aren&#8217;t very productive and thus\u00a0salvaging is fairly time consuming and it involves both fighter and salvage toons. Difficult to say what is a good price for a salvage resource. As there doesn&#8217;t seem to be a big market for these resources there doesn&#8217;t seem to be a fair price determination between supply and demand either.<\/p>\n<p>First I started with a flat price of <strong>50cpu.<\/strong>\u00a0But then it turned out that I needed many of the same salvage, while others were piling up in my Galactic Storage Facility. So I raised the cost of some to <strong>100 cpu<\/strong>\u00a0and for the &#8216;Plasma Channel Sections&#8217;, I even\u00a0use to rate at <strong>500 cpu. <\/strong>These seem to be needed in high amounts\u00a0for both weapons and high level mining scanners and thus a higher value seems justified for now.<\/p>\n<p>NOTE: recently a lot more different salvage resources where introduced. It was already hard to set a fair price on the original 12 salvage resources. I have absolutely no clue on the others.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Trade Commodities<br \/>\n<\/strong><\/p>\n<p>The price for the trade commodities can be found at the commodity vendor where they can be bought<del>.<\/del><\/p>\n<p>&nbsp;<\/p>\n<h2>Version 2: Q4\/2017<\/h2>\n<p><strong>Mined Resources <\/strong><\/p>\n<p>While version 1 was fairly linear, with a small jump at class 6 for the ice mining, I&#8217;ve been using a less linear model recently that takes into account the high demand for class 1 ores and also\u00a0compensates better the costs\/risks for high level mining.<\/p>\n<p>&nbsp;<\/p>\n<pre>+----+----+----+----+----+----+----+----+----+----+\r\n|\u00a0 1 |\u00a0\u00a02 |\u00a0 3 |\u00a0 4 |\u00a0 5 |\u00a0 6 |\u00a0 7 |\u00a0 8 |\u00a0 9 |\u00a010 |\r\n+----+----+----+----+----+----+----+----+----+----+\r\n|\u00a0 6 |\u00a0\u00a07 |\u00a010 |\u00a013 |\u00a016 |\u00a025 |\u00a030 |\u00a039 |\u00a050 |\u00a063 |\r\n+----+----+----+----+----+----+----+----+----+----+\r\n<\/pre>\n<p>&nbsp;<\/p>\n<p><strong>Refined\u00a0Resources<\/strong><\/p>\n<p>The\u00a0cost calculation for refined resources still is a bit more complicated.<\/p>\n<p>There are in total 19 different refined resources, in the below table 1 stands for Rawk, 2 for Pryavlon, 3 for Abaron and so on&#8230;<\/p>\n<pre>+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+\r\n|\u00a0 1 |\u00a0\u00a02 |\u00a0 3 |\u00a0 4 |\u00a0 5 |\u00a0 6 |\u00a0 7 |\u00a0 8 |\u00a0 9 |\u00a010 |\u00a011 |\u00a012 |\u00a013 |\u00a014 |\u00a015 |\u00a016 |\u00a017 |\u00a018 |\u00a019 |\r\n+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+\r\n|\u00a016 |\u00a022 |\u00a026 |\u00a031 |\u00a035 |\u00a040 |\u00a045 | 50 |\u00a055 |\u00a060 |\u00a065 |\u00a070 |\u00a075 |\u00a080 |\u00a085 |\u00a090 |\u00a095 |100 |105 |\r\n+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+<\/pre>\n<p>&nbsp;<\/p>\n<p><strong>Harvested Resources<\/strong><\/p>\n<p>This version takes into account the lower efficiency of higher level harvesters and the higher price for class 1 ores.<\/p>\n<p>A simple rule of thumb: the price of class 1 ores times 1,7 (harvesting efficiency) plus a fixed extra\u00a03 cpu to cover the cost of harvesters and the effort spent\u00a0on collecting them.<\/p>\n<p>Rounded, this adds up to a value of\u00a0<strong>15<\/strong> <strong>cpu.<\/strong><\/p>\n<pre>+---------+\r\n|\u00a0Harvest |\r\n+---------+\r\n|\u00a0    \u00a014 |\r\n+---------+<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>I asked myself: how do I set a price, other people asked: &#8220;Is this a good price?&#8221;. DISCLAIMER: This is only but my personal model, there is no such thing as fixed prices in Project Terran. Any player\u00a0is free to set their own prices. Prices may vary depending on supply and demand. My method builds [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-552","post","type-post","status-publish","format-standard","hentry","category-crafting"],"_links":{"self":[{"href":"https:\/\/docs.project-terran.com\/index.php?rest_route=\/wp\/v2\/posts\/552","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/docs.project-terran.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/docs.project-terran.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/docs.project-terran.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/docs.project-terran.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=552"}],"version-history":[{"count":13,"href":"https:\/\/docs.project-terran.com\/index.php?rest_route=\/wp\/v2\/posts\/552\/revisions"}],"predecessor-version":[{"id":589,"href":"https:\/\/docs.project-terran.com\/index.php?rest_route=\/wp\/v2\/posts\/552\/revisions\/589"}],"wp:attachment":[{"href":"https:\/\/docs.project-terran.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=552"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/docs.project-terran.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=552"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/docs.project-terran.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=552"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}