Combat Primer

Combat is quite a beast, so this primer will be fairly long, but will keep it to the basics, and allow you to find your own way to a certain extent Also, before I start, I think it is important to mention the “mindset” with PT is quite different to CE. Although there are similarities, […]

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Skill Timer Reductions

Those of you that have been in your skill screens since the combat update may have noticed a new addition… Skill Timer Reduction. This feature will allow you to reduce the timers on active skills. If the skill has more than 60 minutes remaining, you can reduce the timer by 60 minutes at a time […]

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Bound To Character

Bound To Character When you fit an item to your ship, (or indeed install a new chassis) that item will become bound to your character. This means that it cannot be sold or traded to other players. You essentially have 2 choices when you are finished with it. You can either delete it, or you […]

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Combat – Hull Breaches

There are a few things that you can do to avoid a hull breach. First and foremost, try to avoid loitering in very low law level areas unless you are properly equipped to defend yourself, or you have a combat ready buddy with you to watch your back. If you do get dragged into combat, […]

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Emporium Stores

This one has been a nightmare, but should now be ready for a test. If you want to sell your resources, or items that you have created we now have Emporium Stores. When you land at a promenade with an available store, they are shown like this: The pale blue stores (Promenade Store Available) can […]

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Item Recycling

Today sees the release of the recycling facility. Any item that can be crafted can also be recycled back into the base resources. There are 2 skills for this process: Recycling – Required to recycle, and increases the number of concurrent sessions you can have. Recycling Efficiency – Increases the output of the process by […]

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Hydra Recovery

You will find dotted about through the galaxy offices for Hydra Recovery. These offices provide missions for miners, that will allow them to earn some extra credits, and faction while mining. Haulers get faction for making deliveries, only fair that miners get some of the action eh? When you enter the office, you will see […]

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