Refining Yield

DRAFT VERSION! Some numbers are still missing, if you know these skills, please send a message on discord app to @Testudo#0306 The refining yield at 100% OreId Class Refining Batch Rawk Pryavlon Abaron Blissar Ostrinite Cabalite Kelvolrite Sinnabar Golbanite Exilium Pyric Dresonite Vextril Theragen Arkalon Heliteron Quazitron Ulmium Zortium Kelsalt 1 1000 550 550 Hikarite […]

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Skills overview

Overview of currently known skills and their relation. The boxes show the skill’s name and the training time till level 8. The arrows show the minimal level before the next level skill can start to be trained.The color of the box shows, where the skill can be bought, with the following color code: Red: Merlin […]

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Faction

As you carry out your normal activities within Project Terran, you will begin to earn faction. There are certain items or activities within the game that requires faction experience. There are four (4) primary factions, and each of these has sub-factions. The main factions are always visible, but the sub-factions will only display to you […]

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Reactors Simplified

Energy is required for your ship to power the various systems that you install.  Mining Lasers, Shields, Cargo Expanders, Combat Weapons, and the various Combat and Mining scanner systems or repair systems all require progressively more energy. Skills There are two fundamental skill tree chains that you need to learn, an Engineering skill tree and […]

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How to: avoid and recover from hull breach

The best way to recover is of course to AVOID the hull breach. First a few words on how to avoid a hull breach. Actually there is only one thing to do: stay focused! This translates in the following practical tips: Avoid low law levels when you’re not ready to go there. Pirates get more aggressive […]

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Crafted Items – Overview

Ever got lost in the crafting database, trying to figure out whether you have enough energy to support the item or which skills would be needed before you could actually use an item? A number of articles have been added to the docs, showing the crafted equipment properties in a visual way. Here you can find links […]

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Crafted Items – Energy

This article is part of a set of articles showing overview of crafted items. Energy Slot Everyone needs energy. There are 46 craftable energy generators. I’ve spread them over 4 pictures. TSC items cannot be crafted, but are included in blue. Lower Level Generators (Energy < 1250) Medium Level Generators (1250 <= Energy < 2200)   Higher […]

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Crafted Items – Defense

This article is part of a set of articles showing overview of crafted items. Defense 9 shields for your defense:   Repair Units Armour Repair   Hull Repair

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Player Economy

While playing Project Terran each player will gather and spend in-game credits. Like in real life, you need to find a way to generate more credits than you spend! This article summarizes how to obtain credits and what credits are used for. Depending on the professions/skills that a character develops and the ship used, some options could or could not be […]

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Your First Ship Upgrade

You start the game with a Marauder ship, which is a very basic general purpose ship.  Although you can add a weapon, a mining laser, a shield, a generator, or one system item, you cannot change the number of slots that are available in a ship chassis.  You will soon find that you want a […]

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