Mining resources from an asteroid will give you key resources for crafting items and is important for many missions. However, before you begin you will need a mining laser. Buy Mining Laser: Go to Atlas Station and enter the Gen-Tech Solutions store. Click on the Civilian Mining Weapons section. There you will see 3 basic […]
Monthly Archives: March 2017
My Mining Laser Stopped?
Q: My Mining Laser has Stopped – Why ? A: We hear this question asked from time to time, and it’s almost always down to a single issue of Fuel. Miners tend to forget over time that their mining actions (Mining the actual Asteroid) is using fuel. If you run out of fuel your mining […]
Player Economy
While playing Project Terran each player will gather and spend in-game credits. Like in real life, you need to find a way to generate more credits than you spend! This article summarizes how to obtain credits and what credits are used for. Depending on the professions/skills that a character develops and the ship used, some options could or could not be […]
Collecting Harvester Resources
Answer : Each planet you visit that has a Rhymer Industrial Complex – Harvesting Facility is connected to the local Galactic Storage Facility (GSF). Therefore you must meet two criteria. Be docked at the planet the harvester is located at and have sufficient space in your GSF to receive the resources. As you can see […]
Your First Ship Upgrade
You start the game with a Marauder ship, which is a very basic general purpose ship. Although you can add a weapon, a mining laser, a shield, a generator, or one system item, you cannot change the number of slots that are available in a ship chassis. You will soon find that you want a […]
Promenade Storage Facility (PSF)
A Quick introduction to the Promenade Storage Facility (PSF) There are dozens of PSF Offices dotted around the Phoenix Galaxy. You can find the nearest one by looking in the Galactic Finder in the burger menu. There are two in Terra at New Persia and at Lexington Station. Clicking the link on the promenade will […]
Ship Chassis
We have broken the ships in to FIVE Chassis Types. Each chassis type will require the correct corresponding Skill to be learnt. New players are given a Marauder. This is the only ship that does not require any skills to fly. The Chassis lines are laid out like this: Marauder – Entry Level Chassis Ships […]
Refinery Guide
The refinery has now been assembled, and is available for testing. Here follows a very quick primer on the process to get you started, but you should find it is fairly logical. When accessing the refinery (one in each of the four main hubs) you will be presented with the following screen: (your display will […]
Email / IGM Guide
I have spent the last couple of days tinkering and playing with the email system in PT, as the system we had in place was bloated, and painful both to use, and to work with. This new system will still allow you to send messages and credits to other players the same as the old […]
Crafting Guide
As some of you will likely have noticed over the last few days, a new service has appeared on the promenades. This brings in the addition of crafting to the game. After long discussions, it was decided to keep things as simple as possible. For everything in the game except a small handful of civilian […]