The fuel depots are now active and operational in PT. You will see fuel depots dotted about in the game, and they appear as an entity on the navigation screen. They will all have the same graphical image so are easy to spot. If you approach the fuel depot, you will be presented with a […]
Category: General Game Play
Posts relating to General Game Play
Galactic Finder
Today sees the addition of the Galactic Finder to Project Terran. Dead simple, not a lot to say really, other than select the service you require in the left pane, and you will see the locations of that service in the right hand pane. They are ordered by system, then location (system in Orange) There […]
Map Primer
We have a nice new map for you. The first thing that you will notice is that it loads MUCH faster than the original map. The map contains hovers so that you can see what is located in each system: The new map has a built in Plotter. If you would like to know the […]
Navigation Screen
Those of you that have logged into the game since the update this evening will have likely noticed the updated navigation screen. You are now able to navigate through systems a square at a time, rather than jump from entity to entity. Click a square that you would like to travel to, and you will […]
Skill Timer Reductions
Those of you that have been in your skill screens since the combat update may have noticed a new addition… Skill Timer Reduction. This feature will allow you to reduce the timers on active skills. If the skill has more than 60 minutes remaining, you can reduce the timer by 60 minutes at a time […]
Bound To Character
Bound To Character When you fit an item to your ship, (or indeed install a new chassis) that item will become bound to your character. This means that it cannot be sold or traded to other players. You essentially have 2 choices when you are finished with it. You can either delete it, or you […]
Emporium Stores
This one has been a nightmare, but should now be ready for a test. If you want to sell your resources, or items that you have created we now have Emporium Stores. When you land at a promenade with an available store, they are shown like this: The pale blue stores (Promenade Store Available) can […]
Item Recycling
Today sees the release of the recycling facility. Any item that can be crafted can also be recycled back into the base resources. There are 2 skills for this process: Recycling – Required to recycle, and increases the number of concurrent sessions you can have. Recycling Efficiency – Increases the output of the process by […]